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- Is Europa Barbarorum 2 worth the hassle? Play a campaign as Epirus. Try and do what Phyrrus wanted but could never do: conquer Greece, install puppets, defeat Rome, liberate Sicily, defeat Carthage in Africa, march to Cyrene through Libya and then sail back to Greece.
- Today we've reached a new milestone in our decade long development of Europa Barbaroum 2 for Medieval II: Total War: Kingdoms! (and yes it will always remain Medieval 2: Total War and not Total War: Medieval 2:P) Our newest version 2.35 is now released. Some of the stuff you can expect in this version.
About the project
I hope this helps people install the game (as I have had numerous queries about how to install it). If you are still having problems, post comments. 2.EB team is still working on EB2, which uses M2:K engine. 3.Rome 2 and Attila doesn't allow for the modification of audio files (EB uses its own soundtrack, and voices). 4.I've been out of the loop of EB's development for years now, and I'm sure there are other aspects to consider as well.
Europa Barbarorum II is a total conversion modification (mod). It covers roughly the same time period as the Imperial Campaign included with Rome: Total War, but made for use with Medieval 2 Total War: Kingdoms.
Contrary to what the name might imply, Europa Barbarorum is not solely focused on barbarian factions. The name was derived from the roots of the project when our desire was to portray barbarians more accurately, but Europa Barbarorum goes to great lengths to portray all factions correctly, including Rome.
The Europa Barbarorum project started in January 2004 as a team with the intent of informing The Creative Assembly about the historical nature of the 'barbarian' factions in Rome: Total War. Our aim was to gather as large an amount of historical information as we could and pass it on to the Creative Assembly, prior to R:TW's release, in order for their portrayal of the 'barbarian' factions in the game to be more accurate.
Later, the team expanded their aim to also correcting ahistorical representations everywhere on the map. As it became clear that CA would not use this sort of information, the group decided to transform the project into a modification.
Europa Barbarorum I created for R:TW has received critical acclaim and has been downloaded well over 100,000 times for each version. Europa Barbarorum II created for Medieval 2 Total War: Kingdoms aims to surpass everything in Europa Barbarorum I.
Europa Barbarorum II | |
---|---|
Platform | Medieval II: Total War: Kingdoms |
Mod Type | Overhaul |
Era | Classical Era |
Mod Leader | jmrc |
Release Status | Version 2.3 |
Forum / Thread | Here |
- 2Features
- 3Official Preview
Europa Barbarorum II is a revised and extended version of its predecessor RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. This is a full conversion mod (not surprising with M2TW since it’s a different time period).
It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of yet) 27 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the “fringes”. There are fewer regions in the centre than in some Mediterranean-focused mods such as RTR or RS, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions/cultures that are under- or misrepresented in other media. Among these are not only the European 'barbarian' factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean though that others have been neglected. The Hellenistic world, Rome, and Carthage are represented in their full might and splendour.The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.
This mod has many features unique from most other Medieval II mods. It includes hundreds of completely brand new units with balanced and historical stats, 1144 turns with four turns per year (instead of the standard 2 turns per year for TW) for a total of 286 years of gameplay, two settlement types - cities and nomadic camps (replacing castles from M2), social-political ideology which replaces religion, numerous scripted historical events such as political/military reforms or invasions, a vast wealth of regional historical and geographical information for each province on the map, unique historical landmarks or buildings for many provinces, native provincial buildings which give a region its dominant native culture, a complex trait and ancillary system for in-game characters, the ability to choose your faction heir, piety ranking will be replaced by management, chivalry/dread rank will be replaced by influence, unique political offices for certain factions, brand new animations for units not present in M2 (such as slingers, phalanx, hoplite, and archer bow strings), permanent stone forts which add income to regions and create greater regional diversity (not for first release), a navigable Red Sea-Nile River canal, buildable authority system which dictates the provinces form of government, a totally new and re-textured campaign map which extends slightly further east than EB I, the possibility of re-emergent or hording factions, and a complex area of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions. Alongside a completely redone campaign and battle AI for a more immersive and challenging experience.
Extensively researched voicemods (for units on the battlefield; also some agents). May be extended.
- Classical Greek (Will be divided between Western Greek and Eastern Greek)
- Classical Latin
- Parthian
- Phoenician-Punic
- Gaulish
- Proto-Germanic
- Classical Sanskrit
Factions
Faction list (as of yet; there will be additions. Some names may be changed for accuracy).
- Aedui (Gallic faction of northeastern Gaul)
- Arche Seleukeia (Seleucid Empire - Persian Hellenic successor empire)
- Areuakoi (Celtic Iberian faction, northern Spain)
- Arverni (Gallic faction of central Gaul)
- Baktria (Central Asian Hellenic successor faction, modern Afghanistan and Tajikistan)
- Boii (Eastern Celtic faction, modern Austria and Hungary)
- Bosphoran Kingdom (Hellenic faction in modern Crimea and the steppes)
- Epeiros (Kingdom of Epirus - Hellenic successor faction on the Illyrian frontier)
- Getai (Thraco-Dacian faction of modern Romania)
- Hayasdan (Kingdom of Armenia)
- Koinon Hellenon (Chremonidean League of the Greek city-states of Athens, Sparta, and Rhodes)
- Lugiones (Slavic-Germanic faction in modern Poland)
- Lusotannan (Iberian faction of modern Portugal and southern Spain)
- Makedonia (Kingdom of Macedonia)
- Malkûtâ Nabâta (Nabataean Kingdom, Arabian faction in modern day Jordan)
- Mamla'ha biMassylim (Numidian Kingdom in North Africa)
- Pahlava (Parthian Dahae Kingdom)
- Pergamon (Hellenic successor rump faction in western Asia Minor)
- Pontos (Persian-Hellenic successor faction in northern Asia Minor)
- Pritanoi (Briton faction in southern Britannia - replacing the Casse from EB I)
- Ptolemaioi (Ptolemaic Empire - Egyptian Hellenic successor faction)
- Safot Softim biQarthadast (Republic of Carthage)
- Sb' w-gwm (Sabaean Commonwealth, Arabian faction of modern Yemen)
- Saka Rauka (Eastern Scythian nomadic faction of Central Asia)
- Sauromatae (Western Scythian nomadic faction of the Pontic steppe)
- Senatus Populusque Romanus (Republic of Rome)
- Swêboz (Germanic faction of northern Germania)
- Taksashila (Satrapy of the Mauryan Empire, modern Pakistan)
You can view all of the official previews in this thread.
See also
External links
Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein.As of yet, several previews have been released (https://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.
_EUROPA BARBARORUM II
_I. ADMNISTRATION
_COUNCIL MEMBERS
Tux (Alin Loghin)|paullusV.T. Marvin (Vladimir Abrham)|Arjosnazgool (Rafal Borowski)
_COUNCIL ALTERNATES
QuintusSertorius|Brennus (Andrew William Lamb)
_FORMER TEAM COORDINATORS
Foot|JMRC
_LEAD HISTORIAN
paullus
_LEAD MODDERS
Kull|V.T. Marvin (Vladimir Abrham)QuintusSertorius|z3n (Jonathan Hermans)
_TOOLS LEAD
Tellos Athenaios
_GRAPHICS LEAD
Tux (Alin Loghin)
_EDITING
I Am Herenow
_LINGUISTICS
'Abdalqaum|Bel matinaBlitzkrieg80 |BRKMSEdorix|gamegeek2Power2the1|Tellos Athenaios
_II. HISTORICAL FACTION WORKGROUPS
_AEDUI
Brennus (Andrew William Lamb - FC)|Power2the1Anthony
_ARCHE SELEUKIA
abou (FC)|paulluskrusader|Arjos (Federico Raffa)
_AREUAKOI
Brennus (Andrew William Lamb - FC)|Power2the1Sarcasm|oudysseos
_ARUERNOI
Brennus (Andrew William Lamb - FC)|Power2the1Anthony
_BAKTRIA
DeathFinger (Antoine Simonin - FC)|paulluskeravnos|Arjos (Federico Raffa)
_BOII
Brennus (Andrew William Lamb - FC)|Power2the1Anthony
_KIMMERIOS BOSPOROS
Gaius Scribonius Curio (FC)
_ELEUTHEROI
paullus (FC)|KullTanit|redmeth
_EPEIROS
paullus (FC)|KeravnosArjos (Federico Raffa)
_GETAI
paullus (FC)|Cronos impera
_HAYASDAN
Foot
_KOINON HELLENON
paullus (FC)|KeravnosArjos (Federico Raffa)
_LOUGIONES
cmacq (FC)
_LUSOTANNAN
sirtim (FC)|Brennus (Andrew William Lamb)Sarcasm
_MAKEDONIA
paullus (FC)|Arjos (Federico Raffa)
_MALKUTA NABATA
Moros (Gert Jan Gregoor - FC)|gamegeek2
_MAMLA'HA biMASSLYIM
Tanit (co-FC)|Gaius Scribonius Curio (co-FC)Eduorius
_PAHLAVA
tobymoby (FC)|paullusMithridates VI Eupator (Eric Skoog)|AtraphoenixThe Persian Cataphract
_PERGAMON
abou (FC)|paulluskrusader|Arjos (Federico Raffa)
_PONTOS
paullus (FC)|krusaderArjos (Federico Raffa)
_PRITANOI
Brennus (Andrew William Lamb - FC)|Power2the1oudysseos|Anthony
_PTOLEMAIOI
paullus (FC)|Arjos (Federico Raffa)
_SAFOT SOFTIM biQARTHADAST
Tanit (co-FC)|Gaius Scribonius Curio (co-FC)paullus|EduoriusZarax
_SENATVS POPVLVSQVE ROMANVS
Gaius Scribonius Curio (FC)|Philipvs Vallindervs CalicvlaZaknafien|Atilius
_SB' W-GWM
Moros (Gert Jan Gregoor - FC)|'Abdalqaum
_SAKA RAUKA
Mithridates VI Eupator (Eric Skoog) (FC)|paullus
_SAUROMATAE
Arjos (Federico Raffa - FC)|Mithridates VI Eupator (Eric Skoog)paullus|Steppe Merc
_SWEBOZ
TheTank (FC)|cmacqHarjaz
_TAKSASHILA
Mithridates VI Eupator (Eric Skoog) (FC)|The Persian Cataphract
_III. CAMPAIGN GRAPHICS
_CHARACTER MODELS
JMRC|nazgool (Rafal Borowski)Trve Leveller|Tux (Alin Loghin)
_CHARACTER SKINS
JMRC|nazgool (Rafal Borowski)Trve Leveller|Gustave (Dorian Hu)Tux (Alin Loghin)
_PROPS
Aba[]|General GrievousMaeran|SalinocTux (Alin Loghin)
_VEGETATION & TERRAIN
DannyX|NevadaTux (Alin Loghin)
_MAP DESIGN
-Praetor-|fightermedicGigantus|KullMoros (Gert Jan Gregoor)|StormyTux (Alin Loghin)
_IV. BATTLEMAP GRAPHICS
_UNIT 3D MODELS
Haedar|JMRCMartelus Flavius|nazgool (Rafal Borowski)Huene|Tux (Alin Loghin)
_UNIT SKINS
Blank|bobbincmlax999|Gustave (Dorian Hu)Haedar|HaithabasHuene|j0kerJarvgrimr|JMRCleif_erikson|Marcello1Martelus Flavius|Megalosnazgool (Rafal Borowski)|PaccoRJFC|SalinocTux (Alin Loghin)|VladSMegalos
_SIEGE UNITS
CanOmer|JMRCTux (Alin Loghin)
_VEGETATION & TERRAIN
Tux (Alin Loghin)|Nightfall
_SPECIAL EFFECTS
Goth47|Tux (Alin Loghin)
_ANIMATIONS
-Praetor-|JMRCTux (Alin Loghin)
_BUILDINGS
Haithabas|JMRCKull|Red_DevilxHolyCrusader
_V. ART
_LOADING SCREENS
Caratacos|Florianusnazgool (Rafal Borowski)
_UNIT CARDS
bobbin|JMRCnazgool (Rafal Borowski)|Tux (Alin Loghin)
_ICONS
Haithabas|j0kerJMRC|oudysseosTsar|Tux (Alin Loghin)
_EVENTPICS
Kull|Skyn0s
_USER INTERFACE
oudysseos|Skyn0sTeleklos Archelau|TsarTux (Alin Loghin)
_CONCEPT ART
Caratacos|FlorianusManhenhamanhenha
_FONTS
Tellos Athenaios
_FACTION BANNERS, SYMBOLS AND OTHER
Elhior|KullSkyn0s|Tux (Alin Loghin)
_VI. CINEMATICS
MaxMazi|xHolyCrusader
_VII. AUDIO
_MUSIC
Beiss|The Persian Cataphract
_UNIT VOICEMOD
Beiss|bovi (Brigt Olav Vik)BKRMS|Shigawire
_VIII. GAMEPLAY MECHANICS
_BATTLEMAP AI
z3n (Jonathan Hermans)GRANTO|JMRC
_CAMPAIGN MAP AI
z3n (Jonathan Hermans)JMRC|KullRAWROMNOM
_AI PATHFINDING
z3n (Jonathan Hermans)
_TRAITS & ANCILLARIES
V.T. Marvin (Vladimir Abrham)Foot|JMRCMalrubius|Saldunzb0gia|z3n (Jonathan Hermans)
_BUILDING TREES
Foot|V.T. Marvin (Vladimir Abrham)
_UNIT INTEGRATION
bovi (Brigt Olav Vik)|JMRCKull|Spendios
_UNIT STATS
QuintusSertorius|IbrahimAradan|fightermedicKull|KAM 2150
_BATTLE & UNIT PHYSICS
QuintusSertorius|Ibrahimz3n (Jonathan Hermans)
_NAVAL SYSTEM
Kull|V.T. Marvin (Vladimir Abrham)
_SCRIPTING
Gigantus|V.T. Marvin (Vladimir Abrham)Bozoslivehere|fightermedicHaithabas|joshmahurin (Joshua Mahurin)The Mark|Arandir Tur-Anion|Atiliusb0gia|QuintusSertoriusz3n (Jonathan Hermans)
_RESOURCES
-Praetor-
_UNIT RECRUITMENT
fightermedic|V.T. Marvin (Vladimir Abrham)QuintusSertorius
_FACTION ECONOMY
bovi (Brigt Olav Vik)|GigantusV.T. Marvin (Vladimir Abrham)b0gia
_IX. TECHNICAL SUPPORT
_TOOLS
Europa Barbarorum 2 Guide Pdf
bovi (Brigt Olav Vik)|GigantusTellos Athenaios|joshmahurin (Joshua Mahurin)
_SVN COORDINATORS
Tellos Athenaios|therother
_SERVER ADMIN
therother
_WEB DESIGN
abou|Tellos Athenaioswudang-clown
_X. TESTERS
Ailfertes|Ba'al-MelqartBrave Brave Sir Robin|HaxStath's|The Celtic VikingYu3zhi
_XI. A NOTE ON IMAGE SOURCES
Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically or remove it at your request.
_XII. SPECIAL THANKS TO
AngelStudios|Arkayedikm1|Germanicu5Medievalworlds|Monty Pythonresprog|Hereje
Yughues aka Nobiax(at shareCg) for some his wonderfull vegetation models.
the 0AD Team for allowing the use of some of their soundtracks.
the De Bello Mundi mod team for graciously allowing us to use their settlement models.
Jarlaxe from the Hegemonia City States mod team for allowing us to use his settlement models.
johnwhile for his tools and support offered, they were crucial in our modeling and animation phases.
wilddog and makanyane for their help with terrain, vegetation, porting of settlement models, and solving settlement-related bugs and CTDs.
Voice of Treason for his change to the map ground types file which helped the CAI navy use.
Europa Barbarorum 2 Rome Guide
the Org staff for their help and hosting our internal fora.
the Total War Center staff for their support with our fora.
Europa Barbarorum 2 Guide
Ludens for moderating our fora, having graciously accepted our request to do so.
the always supportive Tosa Inu, who sadly did not live to see the day of our release.
EB2 has had a lot of contributors come and go over a long time, and the current team has probably forgotten about some of those along the way. If your own contribution has been forgotten (and you want to be listed in the credits), please contact us in the forum and we will sort it out.
And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi, philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are. Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.
Thank you from the Europa Barbarorum II Team