- Scp Containment Breach How To Get Omni Card
- Scp Containment Breach Omni Card Command
- Scp Containment Breach Omni Card Code
- Scp Level 5 Keycard
- Scp Containment Breach How To Get The Omni Card
Achievements are unlockable awards that the player can receive for completing specific tasks.
Scp Containment Breach How To Get Omni Card
Currently,it is rare that you will get an omni card,unlike the oldest version when obtaining an omni is common,but you can either put a keycard (doesn't matter which level it is) and put SCP-914 on very fine or you either put a level 5 keycard and put it on fine.Be aware that you will either get a mastercard or a playing card instead of an omni. Omni card is not used by anyone in Foundation it's just can be create by SCP-914. SCP - Containment Breach Wiki is a FANDOM Games Community.
Icon | Name | Description |
---|---|---|
Biohazard | Encounter SCP-008. | |
Scribe | Encounter SCP-012. | |
Curtains Down | Encounter SCP-035. | |
Doctor, Doctor | Encounter SCP-049. | |
Anti-Meme | Recontained SCP-055. | |
Deductive Reasoning | Encounter SCP-079. | |
Don't Look At Me | Encounter SCP-096. | |
A Decayed March | Encounter SCP-106. | |
Dirty Metal | Obtain SCP-148. | |
Femme Fatale | Upon triggering the SCP-205 event. | |
OUT OF RANGE | Order a drink from SCP-294. | |
The Corner of Your Eye... | Encounter SCP-372. | |
'Reggae, man.' | Smoke SCP-420-J. | |
Light of Life | Equip SCP-427. | |
A Taste of Immortality | Use SCP-500. | |
If You Ring It, He Will Come | Ring SCP-513. | |
Mental Exhaustion | Equip SCP-714. | |
'by researcher james, age 11' | Encounter SCP-789-J. | |
Blue Hue | Obtain SCP-860. | |
Interference | Encounter SCP-895. | |
Refinery | Encounter SCP-914. | |
Show Yourself | Encounter SCP-939. | |
Rapid Eye Movement | Encounter SCP-966. | |
Recursive Spacial Phenomenon | Encounter SCP-970. | |
'Potential Bioweapon' | Read SCP-1025. | |
The Architect | Encounter SCP-1048. | |
The Final Solution | Find SCP-1123. | |
Pieces of the Past | Use SCP-1162. | |
Screams Of The Present | Equip SCP-1499. | |
Shell Shocked | Lure SCP-106 through a Tesla gate. | |
The Containment Breach | Enter Dr. Maynard's Office. | |
World-Ending Scenario | Enter Dr. Harp's Office. | |
Technical Accomplishments | Obtain the S-Nav Ultimate. | |
Unlimited Access | Obtain the Keycard Omni. | |
Fair Play | Beat the game without using the Console. | |
No Man's Land | Escape the Pocket Dimension. | |
Survival In a Nightmare | Beat the game on Keter difficulty. |
Retrieved from 'https://scpcb.gamepedia.com/Achievements?oldid=42519'
Thread will probably fall out of date real quick so just check this spreadsheet for updates: https://docs.google.com/spreadsheets/d/104-7cMJAVOwYSKXY1qQoNLKCpPQ4Aeu1DuhRwxUcZLM/So the keycard system currently implemented into Containment Breach has been broken ever since v0.7 basically. When the new zone system was introduced, keycard spawns were, and continue to be, not balanced at all to factor in this system. So right now we still random placements of level 1/2 keycards spawns in the Entrance Zone and 0 spawns of levels 3 in Light Containment, effectively making getting out of the first zone impossible without 914 or 1162.
So, initially my idea was to simply redo every keycard spawn and 914's RNG for upgrading them, however Juan brought up an alternate suggestion involving a complete revamp of how keycards work in Containment Breach.
Scp Containment Breach Omni Card Command
The idea we have is to scrap the linear 1-5 card system the game currently uses in favour of keycards tied to specific room variants. For example, there would be a set of keycards for accessing containment chambers, a set for researchers, a set for security (in-game case would be to get through checkpoints), and maybe another set for technicians. Each set would contain two types of tags; one for conditional access, another for unconditional (can access every room in the specified category).
This not only allows for a more realistic keycard system, but also better paces the game. Rather than a simple 1-5 system where any numbered card can access all lower levels, this provides a good balance between what can be accessed and what cannot. There's no end-all card and instead combinations of cards are needed to gain access to more cards which all collectively allow the player to escape the facility.
Scp Containment Breach Omni Card Code
This also leads us to the Omni card. We've sort of been playing around the idea of getting rid of the Omni altogether and instead bringing back SCP-005 as an all-access key, albeit with heavily nerfed spawns. At the moment this is really only an idea as we don't have that any outstanding thoughts for its implementation.
Right now we're just brainstorming possible ideas for what systems would work best for Containment Breach. Once we get some feedback on this idea (hence the purpose of this thread) implementing it should be straight forward, then it mostly comes down to deciding where to place keycard spawns. However before any of that we still need to finalize the blueprints for the revamp first while checking whether the ideas are any good to begin with.