The full range of graphics-related settings can be accessed by launching the Mass Effect 3 Configuration Utility (MassEffect3Config.exe) which comes with the game.It can be found under the Program Files (x86)Origin GamesMass Effect 3Binaries directory. Launch the utility and after it has scanned your system, in the left pane select the Video item to open up the list of all available graphics. Mass Effect trilogy is build on Unreal Engine 3 which base settings can be tweaked by editing game configuration files -.ini-s. GamerSettings.ini - is user's custom configuration where graphical settings are stored. C: Users Documents BioWare Mass Effect 3 BIOGame Config. Mass Effect 3 HI-RES Texture Compilation Mod (ALOT TPF) vs Vanilla Comparison Test #1 - Duration: 1:13. Sebam2k4 Gameplays 8,628 views.

Mass Effect 3 Custom Key Bindings

What to us

Coalesced Editor for Mass Effect 3

Follow the guide if you haven’t installed it yet.

Key Bindings & Commands

From Mass Effect Wiki Guide (PC Tweaks)

Key Binding:
bioinput.ini > sfxgame > sfxgamemodedefault > bindings

On the right side of the editor you will see the existing keybindings. Scroll down to the bottom where there will be a blank line. Add any new bindings one at a time. Press ‘enter’ once you’ve entered a new binding to start a new line.

Examples:

Effect

( Name=”NumPadSeven”, Command=”initcredits 9000000″ )
( Name=”NumPadEight”, Command=”setrenegade 1000″ )
( Name=”NumPadTwo”, Command=”setparagon 1000″ )
( Name=”NumPadZero”, Command=”God” )
( Name=”NumPadZero”, Command=”ENABLEPOWERCOOLDOWN 0″ )
( Name=”F4″, Command=”givesupergun” )
( Name=”F5″, Command=”givesuperarmor” )

If a binding doesn’t work, check ” and spacing in the code.

Unlimited ammo and grenades on Reload:

( Name=”PC_Reload”, Command=”SwapWeaponIfEmpty | TryReload | initammo 999 | initgrenades 10″)

Individual weapon tweaks:
bioweapon.ini > sfxgamecontent > sfxweapon

If you want to change the stats of an individual gun, such as fire rate, damage, or recoil.

Accuracy

maxaimerror = (X= , Y= )
minxaimeror = (X= , Y= )

maxzoomaimerror = (X= , Y= )
minzoomxaimeror = (X= , Y= )

Effect

X and Y fields should be the same. Bigger values mean less accurate. The above two values fix accuracy when not holding down right mouse, or aiming. “zoomaimerror” is for accuracy while aiming.

Crosshair size
Crosshairs DO NOT scale with accuracy. It is up to you to fix the cross hair size to fit the accuracy that you have modded.

maxzoomcrosshairrange = (X= , Y= )
minzoomcrosshairrange = (X= , Y= )

Damage

damage = (X= , Y= )

X is value of weapon damage at level I, while Y is the damage value at level X.

Note: Make sure you also fix the statbardamage attribute to be the same values as the damage that you set. There are two other values for stat bars: accuracy and rate of fire. These two values don’t correspond with the values that actually affect the behavior of the gun.

Rate of fire

rateoffire = (X= , Y= )

Both X and Y values should be the same.

Weight

Mass Effect 2 Tweaks

encumbranceweight = (X= , Y= )

Value x is the weight of the weapon at level I, and value Y is the weight at level X. For example, a weight of 1.4 means your cooldown will be slowed by -140% if you equip this weapon.

Mass effect 3 ini graphics tweaks mod

Unlocking Casual Appearances:
biogame.ini > sfxgame > sfxplayercustomization > casualappearances

To unlock, set the PlotFlag for the armor that you want to -1.

Example:

(Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHl.HMM_ARM_CTHl_MDL”,Female=”…”),Id=9,PlotFlag=-1,Type=CustomizableType_Torso)

None of this is my creation. These resources were adopted from Mass Effect Wiki Guide.

Mass effect 3 ini tweaks

Mass Effect 1 Tweaks

If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME3 General Codes”. Add your name if you want credit.